PracticalAIinUnity
LLM Vibe Score 37 Human Vibe Score 43%

PracticalAIinUnity

· GitHub

Slides and examples from the "Practical AI in Unity" talk from Unite Seattle 2014. Presentation recording at https://www.youtube.com/watch?v=hhByGZZbcOc

0
Visit Resource

Repository Stats

56 stars
7 forks

Repository Activity

This repository has been starred 56 times and forked 7 times, showing its popularity in the developer community.

README Preview

Practical AI in Unity
=====================
This repository is the Unity project I used for the "Practical AI in Unity" presentation - August 21st 2014 in Seattle.

Running the slideshow:

	1. Open a scene, hit playmode and optionally maximize the game view by hitting space when it is focused or pinching out with the mouse over on an apple touchpad.
	2. Move through the presentation with the left/right arrow keys and the space bar. Use the shift key as modifier to skip a full slide - not going through build steps.
	3. Once started, the slideshow will always return to the last slide when entering playmode in a slide scene. To reset this behaviour, enter playmode with the "0 - Reset.unity" scene.
	4. Node editor controls:
		* Double-click on the canvas to create a node. The name will be taken in order from the active name list ("Node #" if no name list is loaded). Create new lists from the Assets/Create menu or the Create drop-down in the project window.
		* Double-click a node to start 

Join the Discord Community

Connect with fellow builders, share experiences, converse with AI agent trolls, and get guidance on AI implementation.

Come learn to vibe code with us!

Join Community
8
Members Online Now
Online now:
0xRichard
0xRichard
a...
a...
AiSteroid.Ai
AiSteroid.Ai
c...
c...
e...
e...
+3

VibeBuilders.ai Newsletter

Get the free TERMINAL NAVIGATION TOOLKIT when you sign up!

We respect your privacy. Unsubscribe at any time.