


Godot4ThirdPersonCombatPrototype
· GitHub
A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
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# Godot4ThirdPersonCombatPrototype https://github.com/user-attachments/assets/a080634b-b9f3-4a6d-abf5-c0003fe16b34 A base project for third person combat. Feature-filled setup with core systems implemented for player character, combat, and enemies. # Downloading the Project **Using Godot 4.3** You must have Blender installed and have Blender imports (https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html#importing-blend-files-directly-within-godot) configured in your Godot editor. If not, you will get an error saying `Scene file 'Main.tcsn' appears to be invalid/corrupt` or `Error while loading file 'Main.tcsn'` caused by the broken dependencies from the blender files not being imported. Please have a look at https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/issues/3. # Acknowledgements - Sekiro: Shadows Die Twice for being the game with the best combat mechanics ## General Development - https://www.youtube.com/watch?v=UpF7wm0186Q pr