Godot4ThirdPersonCombatPrototype
LLM Vibe Score 42 Human Vibe Score 45%

Godot4ThirdPersonCombatPrototype

· GitHub

A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.

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158 stars
21 forks

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This repository has been starred 158 times and forked 21 times, showing its popularity in the developer community.

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# Godot4ThirdPersonCombatPrototype


https://github.com/user-attachments/assets/a080634b-b9f3-4a6d-abf5-c0003fe16b34


A base project for third person combat. Feature-filled setup with core systems implemented for player character, combat, and enemies.

# Downloading the Project

**Using Godot 4.3**

You must have Blender installed and have Blender imports (https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html#importing-blend-files-directly-within-godot) configured in your Godot editor. If not, you will get an error saying `Scene file 'Main.tcsn' appears to be invalid/corrupt` or `Error while loading file 'Main.tcsn'` caused by the broken dependencies from the blender files not being imported. Please have a look at https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/issues/3.


# Acknowledgements

- Sekiro: Shadows Die Twice for being the game with the best combat mechanics

## General Development

- https://www.youtube.com/watch?v=UpF7wm0186Q pr

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